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Stick ranger gunner build
Stick ranger gunner build




Good for momentary bursts.ĥ Cool Under Pressure adds something new. Chain Shot fires once and then if it hit, fires again, every 3 turns. But it's only available every 3 turns and costs 3 ammo.Ĥ Chain Shot and 5 Cyclic Fire boost the damage rate by delivering more shots in a turn. Helpful against multiple enemy and melee enemy. 2 Hail of Bullets does have a long cooldown.ģ Iron Curtain provides an AoE attack with snare effect. The alternates, 2 Shredder, 2 Hail of Bullets, 4 Chain Shot, and 4 Formidable add somethings that weren't there before. And the suppression isn't just to damage but to make it harder for the enemy to shoot back or move. But that can come from having better aim and more powerful weapons. But what when there's more of them?Ģ Lockdown and 4 Mayhem make suppression reaction shots hit more often and hit harder. Which means he's ground-zero for the opening rocket. In April has at least 1 double-armoured Muton on every mission. My Legendary campaign has had double-armoured drones since late March. Do I need it on my Gunners as well? Well, when armour rolls out, it's going to be a pain. However, both my common primary-focused Technical and SPARKs will be taking Shredder, as well as those who get it from the AWC. Grenades and rockets provide both sure hits and shredding too, but the rockets especially are in short supply. In both case, long cooldowns make the power seem not worth it, unless that single use in a battle can be gamechanging.Ģ Shredder shreds armour (and is only available on the primary outside of AWC skills for the Gunner, Technical, and SPARK) and every hit should shredder, especially with 1 Grazing.Ģ Hails of Bullets provides sure hits against high defence and high dodge targets, but uses 3 ammo and has a 5-turn cooldown. Adding a significant new thing tends to be more attractive. Skills sometimes buff existing things or add something to a weapons' tactical toolkit. Until I learn different, I'm assuming most skills match their namesakes in the Long War Perk Pack.

stick ranger gunner build

Can look in XComGameData_SoldierSkills.ini and XComLW_SoldierSkills.ini for some, but not all there. I wish more of the descriptions had ammo consumption and cooldown values. I really wish this forum had some sort of spoiler tag. Grazing Fire - Shredder - Demolition - Chain Shot - Cool Under Pressure - Saturation Fire - Rupture

stick ranger gunner build

I'm inclining towards trihero's build now. Always wanting to take something else, but always wanting to take it to get early armour and blast protection. I should have added 4 Formidable as an alternative in the original post I've edited it. Cyclic Fire has the big disadvantage of needing 2 actions to fire but it also does an absurd amount of damage so I find it hard to turn down. Saturation Fire relies on careful positioning but it's oh so good when deployed properly. Formidable vs Chain shot is a hard choice and I usually lean towards Chain Shot to give my gunners even more stopping power for dealing with high hp enemies later on but I think it's easy to underestimate how useful a point of armour is once you start getting up the tech tree and stacking up the armour. Early on it's fantastic because there's no other way to reliably remove cover and later on I've found plenty of situations where I've got an enemy behind high cover and Hail of Bullets and Saturation Fire are both on cooldown. I've seen a lot of derision for Demolition around the forum "why destroy 1 single piece of cover when you can xyz" but I've found it incredibly useful throughout my campaign.

stick ranger gunner build

I'm tending to think Rupture is better than Combat Fitness even on lower statted guys now that I'm thinking about it, it just doesn't seem to be enough stats to make up for losing an insanely powerful ability. I also have one guy who rolled Guardian in AWC so I gave him Cool Under Pressure and Kill Zone. Center Mass - Hail of Bullets - Demolition - Formidable / Chain Shot - Cyclic Fire - Saturation Fire - Combat Fitness / Rupture






Stick ranger gunner build